Augmented Culture

One of the biggest challenges for using new media technologies in cultural and historical heritage fields is the instructional design process that needs to be followed in order to ensure an engaging result of real value.

We designed an application which facilitates the complete lifecycle of augmented learning projects by guiding the content developers through distinct steps of the Design Thinking methodology adapted for Cultural Augmented Reality Applications.

1. Discover

Record information and material about the main topic the project is about

2. Understand

Carry out deeper research in the background of the topic, find problems related to the topic, identify the audience, etc.

3. Design

Design the solution for the audience, what will be delivered? What is the story? Which are the activities?, fill in predefined templates for: material selection (Pinboard), storyboard, AR sketching scenarios, etc. develop content: text, image, video, audio

4. Prototype

Prototype the AR product using the AR Tutor environment, record URL of the prototype and any other channel

5. Test

Obtain feedback from users and optimize the prototype, use questionnaire and interviews

6. Share

Share the results to a wider audience through the use of QR codes or interactive maps, social media, etc.
Content developers can create new augmented reality cultural projects collaboratively with others by creating and assigning a group of users to their project.

Then, the application guides the data entry process step by step providing assistance to the content developers and keeping track of all activity that takes place by all users of the group working on the project.

At the end of the Design phase, Step 4, the user can export all the information, multimedia files and other resources along with the complete description of the project and develop it using an Augmented Reality tool, such as Vuforia.

After the prototype is complete, it is made accessible through Step 5, Prototype and the Testing can be planned and organized.

The final project result based on the conclusions from the testing is released and shared with the intended audiences.